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Morphing - that's the shit! On Thu, Mar 3, 2011 at 11:28 AM, mark francombe <mark@markfrancombe.com> wrote: > On Thu, Mar 3, 2011 at 11:03 AM, Per Boysen <perboysen@gmail.com> wrote: > Great! Do you think that it works well thanks to some special "loop > point cross fading" function in the Vortex? > > Im not sure, but I have to admit I was using maybe longer loops than the > Freeze appears to do, there was a slight takatakatakataka going on, but >no > electronic buzz, so maybe. But I think its more to do with the fact that > when you switch from one patch to the other in Vortex, you are not just > changing patches but morphing them. A longer morph time didnt work as the > second patch did not have any audio in it, as the morph occured if also > tried to fade the delay buffer to 0 , resulting in a quiet loop. but an > instantaneous morph, seemed to do the trick, presumably there is some >part > of the morph algorithm still inplay, even if the morph time is 0.. > > Well thats my clever sounding guess... > > Mark > > > > -- > Mark Francombe > www.markfrancombe.com > www.ordoabkhao.com > http://vimeo.com/user825094 > http://www.looop.no > twitter @markfrancombe >