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Yes, I think I see your point but I was thinking more in terms of the final result from a sonic point of view. From that perspective the same result can be obtained with many products whether or not they have such functionallity explicitly defined. Since I only have experience with the Boomerang III here's how I would do a similar thing: 1-Start with a blank slate in the parallel modes, 2-Press loop 3 to begin recording the 'kernel', 3-Press loop 1 at the kernel's end (lp 3 is now the 'master' and playing back, lp 1 is now recording) 4-Once in the last 'round' press lp 1 again and let it continue recording until the next master restart at which time it will begin playback and will be locked to the loop 3 master. Note that lp 1 can be any number of master cycles desired and that number can be decided 'on the fly'. Anyway, only three button presses, no pre-definition of loop lengths or multiple presses to accomplish same and it seems to me the end result is the same as a typical Multiply scenario. All I'm really saying is that someone shouldn't feel limited because their looper doesn't have this capability as a built-in function since there may be other ways to achieve the same sonic result. I would assume this would apply to some of the Boss loopers and others as well. BTW, dividing is also poassible by making the master very short (e.g a beat), making lp 1 the psuedo-master and then creating additional loops which can be longer or shorter than the psuedo-master. This does require more attentive button timing but can be done and, once again, doesn't require anything more than real-time loop operations. Just food for thought. G -----Original Message----- >From: andy butler <akbutler@tiscali.co.uk> >Sent: Jan 6, 2012 3:52 PM >To: Grant <grantmepeace@mindspring.com> >Subject: Re: hardware looper with multiply > >Grant wrote: >> You might also want to find another recent thread on this subject. >>It seems there are many ways to accomplish the "multiply" function >> even on loopers which do not have a dedicated button as such. > >Yep, but we wouldn't call it 'Multiply' unless the length >of a loop is changed. > >To achieve it by creating another loop is called >"Bounce" on the LP1, NextCopy (or NextMult) on the EDP >or otherwise call it "Resampling", especially if from one device to >another. > >> Basically it means you can create a short loop and then add another >> layer on top of it which may be longer than that first (short) loop. > >that's rather a description of "Recording another loop" ;-) > >Some devices allow that a subsequent loop can be added with >a length that's an exact multiple of the first. >Just as useful as 'Multiply' itself...but different. > >The term "multiply" is also used to describe when the loop is shortened. >(although the term "Divide" is used on many loopers' wish-lists referring >to an accurate shortening to a 1/3 or 1/2 or some such) > > >> It appears there are many ways to skin this cat. > > >:-) >Multiply (and related techniques) is where looping starts >to get interesting. > >andy > > > > >