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Re: Video: Axe-Fx II looping



Sounds great Per!

-Todd
On Nov 21, 2014, at 8:08 AM, Per Boysen <perboysen@gmail.com> wrote:

> On Fri, Nov 21, 2014 at 1:00 PM, todd reynolds <toddreyn@gmail.com> 
> wrote:
>> I'd appreciate knowing more for sure, Per.
> 
> 
> Ok, here's the bare bones tech stuff:
> 
> The Axe's Looper block only allows you to run one loop. This loop can
> be pretty long if you chose to run it in mono without Undo capability.
> I have decided though to run it in stereo with Undo capability (only
> one layer of Undo: cutting out everything you added during the last
> Overdub period). This choice is because I generally like to play the
> looper more like an instrument than like a recorder; so I keep
> changing the audio in that loop while playing beside the loop.
> 
> Another fundamental limitation is that the Axe's Looper block can not
> calculate a tempo from the loop you catch (in order to run all effects
> you might be playing through at the calculated tempo setting). The
> workaround for this is (A) to make sure you start playing in the same
> tempo as the machine runs at (I use a Tap Tempo switch to make the
> machine follow my tempo) and (B) set the Looper block to "Quantise".
> Quantise means that in case you hit the Record switch early or late
> (both when starting the loop and when closing the loop) it moves the
> loop points, forcing the loop to line up with the machines internal
> global tempo (which is the tempo all those lovely "Eventide-killer"
> effects are running at).
> 
> 
> ---> Signal chain
> 
> I use 9 sound patches that I switch between for nine "virtual
> dual-in-parallel effect chains"
> 
> - All effects early in the chain.
> - Looper block late in the chain.
> - Reverb last - providing the "same room" for (1) amp/cab sound, (2)
> effects and (3) the Looper block.
> 
> An important part of the effect chain, in all my patches, are two
> simple Delay blocks (one on each fretboard, as my current instrument
> is a dual-output instrument). One pedalboard switch instantly changes
> the length of the delay return: state X is 4th vs dotted 8th and state
> Y is 4 bars vs 3 bars. That way you can instantly catch your playing
> pre looper with the delays and have it come back a bit differently
> than you played it. This all happens before the Looper block, so it
> might get looped or not.
> 
> When you switch between sound patches on the Axe the Looper block
> keeps playing back as if it was one machine, given every sound patch
> uses a Looper block with the same settings. Delay tails and reverb
> tails are also preserved when switching sound patch.
> 
> Here's a list of the nine pedalboard switches I use to "play" the Looper 
> block:
> 
> 1. Record.
> 2. Half Speed
> 3. Overdub on/off.
> 4 Overdub, momentary switch.
> 5. Reverse loop.
> 6. A switch that circulates between four levels for Looper Feedback -
> 0%, 20%, 70% and 97% Feedback. (I also keep an expression pedal
> constantly connected to Looper block's Feedback)
> 7 Undo (undoes the entire last Overdub action).
> 8 Fade Out (or Fade In, depending on initial state).
> 9. Play/Stop (stops loop playback and always starts it again from the
> top. Can be used as momentary for instant retrigger of loop)
> 
> The MIDI pedalboard I'm using is a Gordius Little Giant and I would
> guess that you need a pedal of that flexibility to get at all the
> parameters I'm listing above. Most parameters in the Axe have a unique
> MIDI #CC that they listen to and all you have to do is to pick your
> fav parameters and make your pedal/controller send the appropriate
> #CC's.
> 
> Greetings from Sweden
> 
> Per Boysen
> www.perboysen.com
> http://www.youtube.com/perboysen
>