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Sounds great Per! -Todd On Nov 21, 2014, at 8:08 AM, Per Boysen <perboysen@gmail.com> wrote: > On Fri, Nov 21, 2014 at 1:00 PM, todd reynolds <toddreyn@gmail.com> > wrote: >> I'd appreciate knowing more for sure, Per. > > > Ok, here's the bare bones tech stuff: > > The Axe's Looper block only allows you to run one loop. This loop can > be pretty long if you chose to run it in mono without Undo capability. > I have decided though to run it in stereo with Undo capability (only > one layer of Undo: cutting out everything you added during the last > Overdub period). This choice is because I generally like to play the > looper more like an instrument than like a recorder; so I keep > changing the audio in that loop while playing beside the loop. > > Another fundamental limitation is that the Axe's Looper block can not > calculate a tempo from the loop you catch (in order to run all effects > you might be playing through at the calculated tempo setting). The > workaround for this is (A) to make sure you start playing in the same > tempo as the machine runs at (I use a Tap Tempo switch to make the > machine follow my tempo) and (B) set the Looper block to "Quantise". > Quantise means that in case you hit the Record switch early or late > (both when starting the loop and when closing the loop) it moves the > loop points, forcing the loop to line up with the machines internal > global tempo (which is the tempo all those lovely "Eventide-killer" > effects are running at). > > > ---> Signal chain > > I use 9 sound patches that I switch between for nine "virtual > dual-in-parallel effect chains" > > - All effects early in the chain. > - Looper block late in the chain. > - Reverb last - providing the "same room" for (1) amp/cab sound, (2) > effects and (3) the Looper block. > > An important part of the effect chain, in all my patches, are two > simple Delay blocks (one on each fretboard, as my current instrument > is a dual-output instrument). One pedalboard switch instantly changes > the length of the delay return: state X is 4th vs dotted 8th and state > Y is 4 bars vs 3 bars. That way you can instantly catch your playing > pre looper with the delays and have it come back a bit differently > than you played it. This all happens before the Looper block, so it > might get looped or not. > > When you switch between sound patches on the Axe the Looper block > keeps playing back as if it was one machine, given every sound patch > uses a Looper block with the same settings. Delay tails and reverb > tails are also preserved when switching sound patch. > > Here's a list of the nine pedalboard switches I use to "play" the Looper > block: > > 1. Record. > 2. Half Speed > 3. Overdub on/off. > 4 Overdub, momentary switch. > 5. Reverse loop. > 6. A switch that circulates between four levels for Looper Feedback - > 0%, 20%, 70% and 97% Feedback. (I also keep an expression pedal > constantly connected to Looper block's Feedback) > 7 Undo (undoes the entire last Overdub action). > 8 Fade Out (or Fade In, depending on initial state). > 9. Play/Stop (stops loop playback and always starts it again from the > top. Can be used as momentary for instant retrigger of loop) > > The MIDI pedalboard I'm using is a Gordius Little Giant and I would > guess that you need a pedal of that flexibility to get at all the > parameters I'm listing above. Most parameters in the Axe have a unique > MIDI #CC that they listen to and all you have to do is to pick your > fav parameters and make your pedal/controller send the appropriate > #CC's. > > Greetings from Sweden > > Per Boysen > www.perboysen.com > http://www.youtube.com/perboysen >