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Re: Xfade vs. zeroX / HW vs SW (was: dream box)
Title: Re: Xfade vs. zeroX / HW vs SW (was: dream
box)
I think both Kyma and
MAX/MSP provide solutions. This is cool! [Sometimes I
feel that, if I'm into this "looper religion" thing, then
Kyma is like my denomination. :) That makes the MAX/MSP folks
(and Orville users, etc.) like a different denomination; same
religion, they just use different words to mean about the same
thing!]
please let me be member of such denomination!
>>Ah yes, this is a tricky
one, because when you stop looping the sub-loop an d go back to a
longer loop, you >>might end up with clicks at the edges of the
sub-loop. I have been trying to solve that problem with little
>>crossfades at either end of the sub-loop, but I want to be
able to keep playing the larger loop while recording >>into the
sub-loop also, and haven't quite figured out how to keep the
crossfades perfect at all times. I was >>ready to bail on this
feature but it's cool to hear that someone else has thought it would
be useful, so I'll try >>and get back into it.
> Hmm.. any ideas folks?
(Brainstorming here,
haven't completely thought this out) Seems like the trick might be to
record it initially without clicks. In other words, clean
it up on the way into the loop memory instead of on the way out
(at playback). Sort of like a "smart
overdub". It would delay the recording by a few sample
points until an appropriate zero-crossing, then delay the
"punch-out" until it saw a matching zero-crossing
(indicated by the first derivative). You might need do
double-buffer the baby. I.e., put the overdub into a working
buffer, trim it neatly, then shuflle it into the main loop
memory.
Even EDP does fading at the input AND the output, depending on
function.
In this case, your "smart overdub" idea makes sense to
me!
Of course, if you
put it into a trim/clean-up buffer, you could trim it via fades
(appearing as cross-fades in the loop) instead of
zero-crossings. In general, I prefer the zero-crossing idea
because I think it can be less audible (less artifacts), but it
is more work.
Doesnt the audibility depend on the sound material?
Roughly: For percussive sound, the zero crossing is great but
for sustained sound, cross fade is necessary, otherwhise you hear a
new attack which can be about as annoying as a click.
In a future HW solution such fades will be available and
probably controllable.
The sound material could be analyzed to define
characteristic.
>I think the hardware products
are great for what they do, and they do a lot, but I do not know of
any that let you >overdub simultaneously into multiple backwards
varispeed loops, while playing complex sequences of >subsegments
of other loops, in 5.1 surround, and that's the sort of sonic mess I
like to make.
Yes! The hardware
products are the best for that "out of the box" experience,
but for ultimate flexibility/customizability, I think a software
solution (I include Kyma here) is necessary.
Shure, HW is for the road and SW for the studio.
I might try to use a notebook for a show, but then again, clicks
are less audible there, so we really need more parameters and quality
in the studio and therefore a bigger display and time to operate - it
fits together.
All I am concerned with is that the HW and SW systems are not
too different so the user can use the same foot pedal with the same
basic functions to create the same music.
--->
http://Matthias.Grob.org