[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Date Index][
Thread Index][
Author Index]
EDP Stutter Mode (how it works)
the "Single Cycle Multiply"
In StutterMode, the way Insert works is changed
if you have a Loop made up of 8 cycles
12345678
then if you hit Insert at the start of cycle 4, you would hear
123444444444444444444...............and so on
the 4th cycle being repeated, until either you hit undo,
and go back to 12345678, or hit Insert again and get
12344444444444445678
with the "Stutters" Inserted into the Loop, and anything
you played during the Ds gets overdubbed.
(actually if you're not using Quantise, the bit that gets stuttered can
start from any part of the Cycle, but will be exactly one cycle long)
the "SubCycleMultiply"
when Insertmode=SUS
(or ending Insert with Record)
you can add "Stutters" which are shorter than a cycle.
say you had a one cycle loop
of you reciting the first eight letters of the alphabet:-
"abcdefgh"
then pressing Insert at d, and releasing after e would give you
"abcdedefgh"
a very brief press of Insert extends the loop by a small
(but fixed) amount, so if you do a lot of brief taps you
start to hear a sort of primitive timestretch.
The volume that the Stutters are recorded into the loop
is controlled by Feedback, so if you get the stutters going
then reduce the feedback from max to min, (then hit Insert
to put the Stutters into the loop) you can hear a series
of stutters fading out.
All of this behavior is based on the original Insert,
and uses almost exactly the same code
(just one variable changed, except Matthias had
to fine tune slightly for Next>Insert) .
As the manual explains, the stutter effect has
to be used with care if you need it to work
accurately everytime.
Essentially its a "dark side" function, just
like loop windowing.
andy butler