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EDP Stutter Mode (how it works)



the "Single Cycle Multiply"
In StutterMode, the way Insert works is changed 

if you have a Loop made up of 8 cycles

12345678

then if you hit Insert at the start of cycle 4, you would hear

123444444444444444444...............and so on

the 4th cycle being repeated, until either you hit undo,
and go back to 12345678, or hit Insert again and get 

12344444444444445678

with the "Stutters" Inserted into the Loop, and anything
you played during the Ds gets overdubbed.
(actually if you're not using Quantise, the bit that gets stuttered can 
start from any part of the Cycle, but will be exactly one cycle long) 


the "SubCycleMultiply"
when Insertmode=SUS
(or ending Insert with Record)
you can add "Stutters" which are shorter than a cycle.

say you had a one cycle loop
of you reciting the first eight letters of the alphabet:-

"abcdefgh"

then pressing Insert at d, and releasing after e would give you

"abcdedefgh"



a very brief press of Insert extends the loop by a small
(but fixed) amount, so if you do a lot of brief taps you 
start to hear a sort of primitive timestretch.

The volume that  the Stutters are recorded into the loop
is controlled by Feedback, so if you get the stutters going
then reduce the feedback from max to min, (then hit Insert
to put the Stutters into the loop) you can hear a series 
of stutters fading out.

All of this behavior is based on the original Insert,
and uses almost exactly the same code
(just one variable changed, except Matthias had
to fine tune slightly for Next>Insert) .
As the manual explains, the stutter effect has 
to be used with care if you need it to work 
accurately everytime.
Essentially its a "dark side" function, just
like loop windowing.

andy butler