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Re: stretching words
>>> I've never heard Max Headroom but an educated guess gives that
>>> the voice may have been created with this classic technique:
>>>
>>> 1. Keep the audio to be "stretched" as an audio file.
>>> 2. In some music software, make a playback loop of the file.
>>> 3. Minimize the loop length until only one tiny slice is looping,
>>> making a buzzing sound.
>>> 4. Align the loop's start point and loop point to a controller.
>>> Now regard the loop as "a window" that you can move through the
>>> entire audio file. Forwards or backwards. When the looping
>>> "playback window" moves by a syllable it will sound more
>>> stretched the slower you move it.
On 21 aug 2007, at 19.38, Daryl Shawn wrote:
> Per, thanks for this info. I had actually wrote, then scrapped, an
> email to LD a few months ago asking whether this technique was
> possible using any kind of current technology. I thought it was
> some brilliant idea I had come up with!...now I see it's been
> around forever (in computer years)! I just love the idea of making
> the dimension of time absolutely plastic, or even static, with
> regards to playback. Do you know of any audio examples where I
> might hear this?
No. But you can try it out for yourself with any software that will
let you perform all four steps. Ableton Live, i guess, or maybe it is
their sampler Sampler that can do this, I don't remember. But I'm
pretty sure you can quickly set it up in Bidule or Max/msp.
Eventually Kontakt 2 can do it as well, maybe if hosted in Bidule
which will expose all parameters and let you assign the same
controller to "increase/decrease value for start point" and "increase/
decrease value for loop point". Note that this is an advice for a
technique and not an advice for a plug-in. No plug-in can make
anything sound the same as a human "playing" a knob assigned to sweep
the looping window through a sample.
Greetings from Sweden
Per Boysen
www.boysen.se (Swedish)
www.looproom.com (international)