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>>They could supply the effects in/out as digital s/pdif, which wouldn't >>add much to the base cost. You could go right through an effects unit >>with digital in/out, and they could sell an add-on A/D D/A box for >>people with analogue effects that want to use this technique. > >sp/dif means two extra ic's, neither of which are very cheap, two extra >connectors and rear panel space, extra board area, clock oscillator, and >various passive components. On a low volume product, (anything in the >music >industry is low volume) this can mean adding anywhere from $40 to $80 to >the list price of the product. Most effects boxes don't use digital audio, >those that do are mostly high-end and use aes/ebu (sp/dif is a consumer >format), which is more expensive. Big hit for something that 99% of the >current market will never use. See how hard this stuff is? Its a wonder >anything gets made.... Having done CPU design in a previous life (it's in the Sony Playstation), I think I know what this takes. If you're doing your own processing ASIC as I understand Digitech does, for example, adding s/pdif would add a very minimal amount of chip area, and only two pins. Testing for this kind of serial protocol would also not be too difficult. But OK, if you're not building a custom ASIC, it might be harder. However, there are other solutions. You can bring out a proprietary ribbon-connector cable on the back panel, and sell a s/dif aes/ebu convertor seperately. This feature would add minimal cost, and would allow you another point with which to hype the product. If a company made a series of effects boxes with this sort of proprietary-but-convertible digital interface, they'd have a lot to tout, and would tend to "lock" people in to their product lines due to better performance.