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>don't know, but wouldn't the audio path latencies on the PC make this >kinda >hard? Nice thing about the hardware loopers is that all they do is move >audio data around, so the latency is unnoticably small. (1-2 ms). With >today's PCs the latency is far greater than that (20-300+ms?), so I would >guess that real-time looping applications wouldn't work so well. On win95, one can play around with the system timer and generate timer events to a VxD with <3ms latency. Combine this with the new generation of scatter/gather DMA PCI cards (Turtle Beach (www.tbeach.com) will start selling its Montego card next week that seems quite nice: 18bit AD/DA, 16 hardware digital mixers with independant sample rates, 32 voice HW wavetable synthesis for $129), and it seems like it might be possible to write some software that combines the features of the software mixers/Midi sequencers with the looping features of the hardware loopers. I don't know, however, if this can be done through a generic interface such as DirectSound or whether acheiving the low latencies required for this type of application requires sound card specific knowledge. This is probably fairly off topic for this list. I have, however, been thinking of writing some SW of this nature and would be interested in exchanging ideas with anyone that has played around in this space. jr