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I've been doing some cursory research into CAL (Cakewalk's scripting language). I have Cakewalk Pro 8 and am looking into using CAL to "massage" percussion scores and algorithmically make minor changes in order to make the track sound slightly less robotic. You know, like lower the volume of every third bass hit by a couple of percent, randomly raise/lower volume or change the panning of crash symbol hits to make it sound like the drum kit is bigger, alter the placement of a tom hit every once in a while so that it's a few milliseconds off. Have you read any of the CAL documentation? It looks fairly powerful. You might be able to use scripting to take sequences of MIDI notes and manipulate them in some way that simulates looping. I haven't actually used it so take eveyrthing I just said with a pillar of salt. Anyway, it might be something to look into. If I learn any more about it I will pass it along to you and I would appreciate you doing the same if you find out some cool stuff. Peace Tim ----- Original Message ----- From: Stephen P. Goodman <sgoodman@earthlight.net> To: <Loopers-Delight@annihilist.com> Sent: Saturday, August 07, 1999 2:20 PM Subject: Cakewalk and Looping? > Hi folks, > > Anyone out there using Cakewalk that might be able to assist a bit? I >would > like to be able to set up a percussion track that acts like a loop, > accepting keystrokes (DSP sounds triggered by MIDI keyboard) as such, > instead of having to copy/paste something all the way through. The >latter > tends to sound like it, frankly, whereas the loop, with its > changing/mounting patterns, would sound much more organic. > > Anyone? Anyone? > > Stephen Goodman * It's the free Loop of the Week (3-1/2 yrs old)! > EarthLight Productions * http://www.earthlight.net/Studios.html > >