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Re: SV: EDP SUSRoundInsert --> bug



I am in a sad position here, since there is no doubt that I produced 
this bug :-(
But I am tired of that terribly complex ASM software and so far we 
have not found enough motivation to make another upgrade to fix such 
remote stuff the users hardly find. So finally you have a random 
surprise function here...

>   <smile>   Old bits of loop could be AWESOME!   hellish noise would
>definitely be NOT AWESOME!  -Can we eliminate the noise but keep the
>AWESOME?!   lol!

you actually can by filling the memory before you use the function.
whenever the left green dot is blinking, we do AutoUndo, which means 
that we jump back in memory (replay the sample, actually) so the 
memory does not fill up.
whenever you reduce FB, Overdub, Record, Reset or other changes, the 
dot does not blink and we advance in memory. If you let it happen for 
the max time (startup display) the memory is full and you are save of 
the noise until the next power up.
By increasing MoreLoops, you reduce the memory size, so you overwrite 
the noise quicker.
You can fill the memory with some ghost after powering up. Just 
record some strange sound, reduce the FB a little and the ghost wil 
spread over the memory. Then, when the bug happens, you hear the 
ghost... or any other bit of previous loops :-)

But, as you understood, all of this is not a fix of the bug, it just 
turns it more musical :-)

>  >> > I look upon the DirectMIDIs as a bonus feature,
>>>   > and will certainly checking out your bug
>  >>  > for future musical use.

friendly atitude :-)

>  >the "hellish noise" is (I imagine) the EDP running through memory that
>  >was randomised at boot up.

correct
-- 


          ---> http://Matthias.Grob.org