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Re: Bidule (was: MAX/msp question)



On 5 nov 2006, at 03.39, Art Simon wrote:

> I've got to say that the recent discussion on Bidule's audio switcher
> really intrigued me. Since Bidule has independent sync generators
> (with independent tempos) and since with the audio switcher the chains
> that aren't in use apparently don't bog the cpu down, it's seems to me
> like you could have one Bidule patch for an entire live show. Very,
> very cool.


Yes, you're right on the point here! I'm almost finished duplicating  
my most beloved tc electronic fireworx patches in Bidule by chaining  
up VST plug-ins. Not bad at all...   I have so far made six multi  
effect patches and it seems as the muted chains do not put any  
restrain at all on the CPU ;-)

Non sync processes are easy, as are straight synced processes too,  
but I have a problem in recreating synced patches that apply some  
division of the global tempo. A typical example is a ping-pong delay  
that bumps on eight notes with the expression pedal fully up and in  
slow triads when the pedal is down. When sweeping the pedal between  
these two "synced" postiion the delay length is changed continuously  
(or rather in 128 steps which is the resolution of MIDI). Another  
typical effect patch I can't do in Bidule is a long reverb run  
through a filter with the filter cutoff value jumping up and down in  
a synced 32 step sequencer hi hat pattern.

Greetings from Sweden

Per Boysen
www.boysen.se (Swedish)
www.looproom.com (international)
http://tinyurl.com/fauvm (podcast)
http://www.myspace.com/looproom