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Re: KP3



Howdy,

 Pre EQing helps too.
Tig, oops Rig





--- bill bigrig <billbigrig@yahoo.com> wrote:

> Howdy,
> 
>  Metalic,tinny,canny? Check your input levels to
> make
> sure they're not too hot, then start stuffing tissue
> paper/foam between the spring coils. post eq and pre
> limiting help too.
> Tig
> --- mech <mech@m3ch.net> wrote:
> 
> > At 8:45 PM -0800 12/29/06, mark sottilaro wrote:
> > >Is the pad really quantized, or does it just work
> > more
> > >like the kp2 does when you're using a MIDI synced
> > >effect?
> > 
> > Well, I got one over the holidays, so here's the
> > "horse's mouth" 
> > speaking, as it were.
> > 
> > I can tell you that rather than being truly
> > quantized, there's 
> > interpolation going on in there that prevents you
> > from actually 
> > hearing it on most of the patches.  In fact, the
> > main place that I've 
> > actually noticed any quantization of the pad is in
> > the synth & drum 
> > patches (the tones available are discrete notes,
> > rather than 
> > theremin-like glides), or the EQ type patches
> where
> > you have the pad 
> > divided into 4 or 8 bands that can be individually
> > controlled.  Those 
> > patches intentionally depend upon dividing the pad
> > up into discrete 
> > units.  They'd be radically different if you
> didn't.
> > 
> > Things like the filter patches don't exhibit any
> > sort of stepping, if 
> > that's what you're worried about.  It behaves just
> > like the KP1 and 
> > (I'm assuming) the KP2.
> > 
> > I've also noticed some of what could be referred
> to
> > as quantization 
> > on some of the loop sampler patches, but it's not
> a
> > bad thing.  The 
> > Auto-BPM function on this thing rocks; it's very
> > good.  Then, the 
> > loop sampler grabs a slice based on a beat value
> > depending upon where 
> > you manipulate the pad.  Depending upon where you
> > slide, you can 
> > manipulate the size of the slice between, say, a
> > half-note and a 
> > quarter-note.  This is done as a jump between
> those
> > values.  It would 
> > be a slightly different effect if there were a
> > smooth transition in 
> > the slice size after it had been grabbed, but I
> can
> > imagine it being 
> > a nightmare if you accidentally get your finger a
> > sixteenth of an 
> > inch off in the initial sampling and grab one and
> > .87625th of a beat. 
> > As it is now, the effect is more musical.
> > 
> > I've been having the most fun with the granular
> and
> > loop-sampler 
> > stuff.  You can almost think of it as the hardware
> > equivalent of some 
> > VST's like NI's FastFX or Bram's (SmartElectronix)
> > SupaTrigga.  Okay, 
> > you really can't do the random slice re-ordering
> of
> > those programs, 
> > but for some nice granular glitchiness and "Max
> > Headroom" type 
> > stutter effects, this thing is really cool.  The
> FX
> > Release delay is 
> > also nice for adding a few extra synced-beats to
> an
> > effect, 
> > especially if you're tapping the pad morse-code
> > style.
> > 
> > The effect I'm the most disappointed in is the
> > reverb, but then again 
> > I'm a bit of a reverb-snob.  It sounds too
> > metallic/tin-canny for my 
> > tastes; reminds me of some of the early Zoom's. 
> > Then again, I knew 
> > plenty of people who really dug those same Zoom's,
> > so YMM definitely 
> > V.
> > 
> > Oh, and the manual sucks, BTW.  You don't get much
> > sense of what it 
> > can do without playing with it -- simple trial and
> > error.
> > 
> > Overall, I'm having a lot of fun with it, and with
> > the new 
> > illuminated pad it's definitely got the
> > stage-presence thing down.
> > 
> >     --m.
> > -- 
> > _______
> > "No more building up; it is time to dissolve..."
> > 
> > 
> 
> 
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