Support |
> I think it's worth not forgetting that > you'd notice as soon as you hit Reverse, or triggered a loop from start. > (or any other of the functions that can't be compensated) True. Latency can't be compensated if you "play" the looper like a phrase sampler. Any action that requires an immediate change in direction or location can't be compensated, the best we can do is skip ahead a little so that what you hear still lines up with what you play. Usually this is not very noticeable since you're making an abrupt change to the sound anyway. For EDP-style looping this is an issue when ending the initial recording, reverse, retrigger, loop switch, and a few others when they are not being quantized. If you are quantizing and press the switch in advance of when it will actually happen we may have enough time to compensate. Jeff