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Please don't assume I'm against randomness! I love to play around with it in RMX, Ableton Live and M. A little randomness is indeed needed for a generative music creation process. But in a music instrument that is to be played with a certain grade of expression random functionality has to be avoided. Experimental techniques, like prepared piano and having someone tune your guitar to unknown intervals, is a different chapter though. per On Mon, Jan 19, 2009 at 2:08 AM, Dennis Moser <sinsofmachaut@gmail.com> wrote: > That was what was so excitiing about my first efforts with Elysium ... > "Randomness" parameters ... instead of simply having each new note >"inherit" > the preceding ones' parameters, you can throw in a "random" dimension to >the > parameters. > > The result is a very slowly evolving piece, constantly shifting and >changing > ... > > Mark Phillips also included a large degree of randomness into Wave >Surfer as > it is generating its sequence. > > Hence, I thought these two might have some value when combined. > > Best to all, > > Dennis > > On Sun, Jan 18, 2009 at 5:37 PM, Per Boysen <perboysen@gmail.com> wrote: >> >> On Sun, Jan 18, 2009 at 11:06 PM, Jeffrey Larson <jeff@zonemobius.com> >> wrote: >> > >> > Very cool! >> > >> > This doesn't look very difficult, the UI would be the hardest part. >> > What's more important Steppophonic or an AU Mobius :-) >> >> I'm not sure I should answer that because I'm totally biased. But if I >> have to answer it anyway I would say that Steppophonic would be more >> fun. I don't think I will ever use Moibus AU for live playing because >> I'm so happy with the standalone version Mobius run beside MainStage >> (instead of the AU Mobius as a plug-in under MainStage). >> >> But I would rather prefer an AU Steppophone than a VST. It's so much >> extra work to run VST plug-ins inside AU only hosts. But it can be >> done. I've set up a lot of "VST to AU shells" with the Bidule AU >> plug-in. What you have to do then is to set up all bindings inside the >> Bidule plug-in to connect the VST's parameters to the Bidule's >> parameters. Then when tweaking the Bidule's prameters in the host's AU >> system the correct VST parameters will be targeted inside the shell. >> The downside is that everywhere in the host's system you will be >> seeing parameter names like "Bidule plug-in parameter 3". >> >> >> > >> if instead of physically placing ALL the beats onto the grid (or >> > >> grids, if you are switching between) why not use some element of >> > >> randomness, like a probability value to place 10% swing factor on >> > >> beats? >> > >> > If you let the resolution of the grid be set very high, it becomes >less >> > like a step sequencer and more like an ordinary sequencer. So if you >> > play keyboard well you could use fine resolution and enter patterns >> > with as much swing as you want. >> >> That would take away the coolness of my idea. The point is that it IS >> totally quantized, that you can't go wrong if playing in sequencer >> DOTs manually from a MIDI drum pad. Everything should be hard >> quantized to the grid. If you want a finer resolution, simply raise >> put 2 in the Tempo Multiplier field to run the sequencer pattern at >> the double speed related to the global tempo. If using a 32 step >> pattern grid at double tempo it will equal a 16 step grid with >> quantization set to 16th notes instead of 8th notes. It's as simple as >> that. >> >> As for "human feel" and "variation" I think that should be provided by >> the player/operator in the way he refreshes the sample now and then by >> kicking an a fresh audio slice (rather than swing or groove factor >> affecting the grid positions). >> >> >> > > If I can just find a sampler that will let you sample into RAM in >> > > real-time from an audio input there is already a finsihed sequencing >> > > machine for it in Numerolgoy. >> > >> > That's interesting too and very simple. I would imagine a Max hacker >> > could do one of those in a day. Control parameters could be as simple >> > as this: >> > >> > triggerChannel - notes received on this MIDI channel trigger the >> > sample, >> > rate adjusted relative to middle C >> > >> > recordEvent - any MIDI event with channel to start/stop recording >> > resetEvent - any MIDI event with channel to clear the sample >> > >> > And of course: >> > >> > undoEvent - revert to the previous sample >> > redoEvent - undo an undo >> >> Interesting! So it could be that simple. But to hook it up for >> sequencing in Numerology it has to be an Audio Unit plug-in. >> >> Greetings from Sweden >> >> Per Boysen >> www.boysen.se >> www.perboysen.com >> > > > > -- > http://myspace.com/usrsbin > http://audiozoloft.com > http://usrslashsbin.angrek.com/ >