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Per wrote about glitch techniques: "Often it is the high speed frequency of manipulations that gives that glitchy sound character but there is a way to glitch without scripting and that is to apply no quantization or a very short 16ths Per Cycle setting as the quantization base." Yeah, Per is correct here..................in the Looperlative I've been setting what is called Quantize Replace (which is the same thing as quantized INS=SUS in the EDP----also called the same in Mobius?) by setting this quantized replace function to 64th slices. In the Looperlative each slice is called a 'Q Step'. In the Looperlative you can either 'cut' in little glitchy 64th notes that replace 1/64 of your loop that already exists (frequently with purely random pushes of a midi pedal) or you can 'cut' them in on top of what you already have. I believe the Looperlative will allow up to a 128 'Q Step' slices per loop. A lot of times, I just like to set the number very high but NOT on a multiple of 3 or 4 just so it has a more random rhythmic quality to the 'slicing'.. *********** *********** Also, we're working now on an analogue footpedal idea I have called the Walker Manual Glitch pedal that will , essentially allow one to do one of two things, manually with a set of momentary switches (comforming to five fingers on two hands): 1) either cut out the sound, audibly when the momentary switch is disengaged (a push cuts sound out) or 2) allow sound from an original source to pass from silence. (momentary push lets sound through) What will be cool about this technique is that one can either quickly 'flutter' ones fingers to cause random glitchiness or in the reverse mode, one can play very articulate rhythmic patterns using a random ambient loop as the source sound for each 'rhythmic' chunk. Of course to utilize this in looping it means one would want to run this between two looping pedals. 1st looper (ambient loop) ====> Manual Glitch Pedal (in Silent mode that passes audio randomly or rhythmically with momentary switch control) ======> 2nd looper to loop the results (especially effective as one can use an arbitrary loop length in the first pedal and recontextualize a new rhythmic loop utilizing this technique. It also would not allow for cutting new sound into the previous loop like the EDP, Mobius and Looperlative. It only will deal in silence or lack of silence. We have a shot at presenting a prototype at the Y2K9 Live Looping Festival on October 16th. I'll let everyone know if this is true.