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Re: Help with Glitch/Stutter technique



Per wrote about glitch techniques:
"Often it is the high speed frequency of manipulations that gives that 
glitchy
sound character but there is a way to glitch without scripting and
that is to apply no quantization or a very short 16ths Per Cycle
setting as the quantization base."


Yeah,  Per is correct here..................in the Looperlative I've been
setting what is called Quantize Replace (which is the same thing as 
quantized INS=SUS
in the EDP----also called the same in Mobius?)   by
setting this quantized replace function to 64th slices.

In the Looperlative each slice is called a 'Q Step'.

In the Looperlative you can either 'cut' in little glitchy 64th notes 
that replace 1/64 of your
loop that already exists (frequently with purely
random pushes of a midi pedal)  or you can 'cut' them in on top of what 
you already have.
I believe the Looperlative will allow up to a 128  'Q Step' slices per 
loop.
A lot of times,  I just like to set the number very high but NOT on a 
multiple of
3 or 4  just so it has a more random rhythmic quality to the 'slicing'..

***********
***********

Also, we're working  now on an analogue footpedal idea I have called the
Walker Manual Glitch pedal that will , essentially allow one to do one 
of two things,

manually with a set of momentary switches (comforming to five fingers on 
two hands):

1) either cut out the sound,  audibly when the momentary switch is 
disengaged  (a push cuts sound out)
or
2) allow sound from an original source to pass from silence.   
(momentary push lets sound through)

What will be cool about this technique is that one can either quickly 
'flutter' ones fingers to
cause random glitchiness or in the reverse mode,  one can play very 
articulate rhythmic patterns
using a random ambient loop as the source sound for each 'rhythmic'  chunk.

Of course to utilize this in looping it means one would want to run this 
between two looping
pedals.

1st looper (ambient loop)  ====>   Manual Glitch Pedal (in Silent mode 
that passes audio randomly or
rhythmically  with momentary switch control) ======>  2nd looper to loop 
the results 
(especially effective as one can use an arbitrary loop length in the 
first pedal and recontextualize
a new rhythmic loop utilizing this technique.

It also would not allow for cutting new sound into the previous loop 
like the EDP, Mobius and Looperlative.
It only will deal in silence or lack of silence.

We have a shot at presenting a prototype at the Y2K9 Live Looping 
Festival on October 16th.
I'll let everyone know if this is true.