[mark] > BUT > Can I move them now, to bunch them together or shrink them?
There is a function called "Move Display Components" I
usually bind to the Z key. When you hold this down the things in the UI
will draw only their outlines so you can see if they overlap. While
in this mode you can then click and hold the mouse over them and drag
them around. The problem with the version that's out there now
is that these boxes aren't labeled so it can be hard to know what they
do, especially for the ones that are normally invisible like the Minor Mode component that shows things like the status of rate or pitch shift. Once you drag the components around then
you can resize the window. To change the buttons at the top use the
Configuration->Buttons window. > OH and one more point... is it normal that Mobius/Live
crashes if you divide the > loop using instant divide, over and over till its just a
buzz There could certainly be a bug here. There is a minimum
size enforced when you record a new loop, it's very small, around 256 samples
I think but it's also related to latency compensation. But
Divide probably isn't checking this limit, it will keep dividing until
the loop length goes to zero. Then like all computers that
reach a logical conflict, Mobius will overheat and sparks and smoke will come pouring out of the keyboard. You could protect yourself with a script that checks the loop
length before doing the divide. Something like this: !name Safe Divide if loopFrames > 1000 Divide endif > First record a long loop, say on 8th setting 16. Then run
script that auto-divides by 16. > (this just chops the loop down to a small portion) > THEN run new script (the loop windowing script) Which will
AT THE SAME TIME.... I think I see what you want. It isn't exactly loop
windowing but the audible effect could be similar. Is this it? 1) record base loop 2) run magic script, 16th slice of base loop plays 3) run magic script, 15th slice of base loop plays 4) run magic script, 14th slice of base loop plays 5) ... That's possible but I'll have to think about it more. One
of the differences between this and true loop windowing will be what
happens when you get to slice 1. On the EDP it will keep going
back in time through previous layers you may have created while building up
the base loop. I suppose the magic script could do something
similar, by undoing twice instead of once when you get to the first
slice. What you can't do though is have a "window" that spans
two layers. For example, say you have a loop 1 second long that was built up
over 3 layers. Now you use Unrounded Mulitply to carve out the last .75 seconds
of the base loop. On the EDP if you now press UNDO (or would it
be two presses?) the loop you hear will be made up of .5 seconds from layer 2 and
the first .25 seconds of layer 3. Mobius can't do that yet, but if
you can live with having the slices be exact divisions of the base loop, then
we might be able to do something similar. Jeff |