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Re: Mobius scripting - move



Thanks Per,
I'll give it a try with two instances, since that should make things
easier control-wise.

I guess I wasn't clear, what I'm trying to do is create a new loop
from the sounds created by re-triggering an existing loop.  Start,
stop recording records a performance, right?

Two instances of mobius should allow that, but I didn't know you could do 
that!

Sylvain

On Fri, Jun 10, 2011 at 2:59 PM, Per Boysen <perboysen@gmail.com> wrote:
> On Fri, Jun 10, 2011 at 8:48 PM, Sylvain Poitras
> <sylvain.trombone@gmail.com> wrote:
>> I've been having fun using the move function to trigger different
>> portions of a loop, sort of remixing the loop live.  I'd like to find
>> a way to record the results of these manipulations, but I have some
>> problems:
>>
>> 1) how can I send record command to one track while sending move
>> commands to another (is that possible?)
>> 2) Move cancels record (at least when used on the same track)
>
> Use the three commands
> - Start Recording
> - Stop Recording
> - Save Recording
>
> You may assign them to three computer keys or three external MIDI
> events, whatever you find convenient.
>
> Another way is to record the system audio on the computer; on Mac
> there is Audio HiJack that does this and some other app from Ambrosia.
> We had a discussion on this about a month back on this list.
>
>> or can I run two instances of mobius without conflict
>> in Bidule)?
>
> Of course you can run two instances! To avoid conflicts you must make
> sure you are using different MIDI In Ports since both Mobius instances
> share the same MIDI Configuration. Then you need to set up a way to
> target either of these two MIDI In Ports in order to select which one
> of the two Mobius instances you want to affect with the given command.
> This is for external MIDI control, I don't think you can separate the
> two instances access to keyboard key commands.
>
> Greetings from Sweden
>
> Per Boysen
> www.boysen.se
> www.perboysen.com
> www.looproom.com internet music hub
>
>