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Thanks Per, I'll give it a try with two instances, since that should make things easier control-wise. I guess I wasn't clear, what I'm trying to do is create a new loop from the sounds created by re-triggering an existing loop. Start, stop recording records a performance, right? Two instances of mobius should allow that, but I didn't know you could do that! Sylvain On Fri, Jun 10, 2011 at 2:59 PM, Per Boysen <perboysen@gmail.com> wrote: > On Fri, Jun 10, 2011 at 8:48 PM, Sylvain Poitras > <sylvain.trombone@gmail.com> wrote: >> I've been having fun using the move function to trigger different >> portions of a loop, sort of remixing the loop live. I'd like to find >> a way to record the results of these manipulations, but I have some >> problems: >> >> 1) how can I send record command to one track while sending move >> commands to another (is that possible?) >> 2) Move cancels record (at least when used on the same track) > > Use the three commands > - Start Recording > - Stop Recording > - Save Recording > > You may assign them to three computer keys or three external MIDI > events, whatever you find convenient. > > Another way is to record the system audio on the computer; on Mac > there is Audio HiJack that does this and some other app from Ambrosia. > We had a discussion on this about a month back on this list. > >> or can I run two instances of mobius without conflict >> in Bidule)? > > Of course you can run two instances! To avoid conflicts you must make > sure you are using different MIDI In Ports since both Mobius instances > share the same MIDI Configuration. Then you need to set up a way to > target either of these two MIDI In Ports in order to select which one > of the two Mobius instances you want to affect with the given command. > This is for external MIDI control, I don't think you can separate the > two instances access to keyboard key commands. > > Greetings from Sweden > > Per Boysen > www.boysen.se > www.perboysen.com > www.looproom.com internet music hub > >