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RE: LP2 - multiply?



That is the function on the EDP, yes . . .
It plays the existing loop over and over, while overdubbing (usually) new
material.
It can seem wasteful, but is also useful--especially when used the way I 
am,
by windowing--that is, creating a multiple with new start and stop times.
There are various ways of doing this, but the simplest is by triggering
multiply twice and record twice from the front panel.
The 'Rang is cool because the master sample stays the same size, but the
other loops are multiples of it.
Multiply may be executed in different ways on other loopers--it is the EDP
to which I, certainly, am referring.
Gary


-----Original Message-----
From: Grant [mailto:grantmepeace@mindspring.com] 
Sent: Saturday, December 10, 2011 2:19 PM
To: Loopers-Delight@loopers-delight.com
Subject: Re: LP2 - multiply?

Does "multiply" mean to take a loop and make it some number of times longer
(x2, x3, etc.)? What is the difference between doing that and just letting
subsequent loops be created (and quantized) to some multiple of the first
loop (even x1 if desired)? If a "multiplied" loop just repeats itself some
number of times it seems unnecessary and wasteful of memory. I'm trying to
contrast "multiply" with the Boomerang III "Sync" mode where a loop can be
created and then up to three more can be created which are quantized to any
multiple of the first loop's length (x1, x2, ..., xn). Is there some
important difference I'm not seeing or do I not even understand what
"multiply" is in the first place?

Any explanation appreciated!

G