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Yeah, I'm on the developer kit list. The more I think about this, the more I want one. Tactile feedback is necessary for some things, but you also have audio and visual feedback. Imagine a 4x4 set of "pads" floating above the surface of your guitar. Move your finger into one a small amount and it triggers a sample with low MIDI velocity. Thrust into it farther or with more acceleration and it triggers with high velocity. The feedback is how it sounds, like a theremin. If you don't play guitar, put one or more on mic stands near you. Then you can add visual feedback, like a large visible color on a computer monitor that changes as you move into certain zones, then you thrust your hand, headstock, bow, trombone, or tentacle deeper to activate it. Realistically, I've been around technology long enough to know that what you see in marketing videos rarely matches reality. There is a megaton of of software required to convert the raw data you will get from this device into the 3-d hands you see in the video. Not all of this is necessarily reusable for audio applications. Hopefully, they've designed a high level "API" that makes these things easier, but given the lack of non-video examples on their web site, I suspect they're hoping outside developers will do it for them. Either way, I'm interested, but I won't be expecting miracles for several years. Jeff _______________________________________ From: mike@michaelplishka.com [mike@michaelplishka.com] Sent: Monday, May 21, 2012 11:11 PM To: Loopers-Delight@loopers-delight.com Subject: RE: Interesting controller I just preordered one. I'm not worried about the tactile side of things. Every tool has its pros and cons. This thing has serious 'fun' potential; and if something is fun, coolness and utility follows