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Re: Looper development and production costs?
At 06:19 PM 2001/10/15 -0400, Tom wrote:
>If there's one thing we've learned from this thread, it's
>that MOST of the people who buy gear don't actually use
>most of its capabilities and only buy it because it's
>perceived as cool.
Raises an interesting point. Should manufacturers bother building
that appeals to more than the mass-perception of coolness (since that's
what sells to the most people)?
>And we learned that if it wasn't for these people, gear would
>cost twice what it does.
>Therefore, it behooves a manufacturer to spend the extra
>$$$ to make it bright and shiny and to appeal to the
Not sure that it does. I'd bet that there are a lot of
devices/instruments/controllers that won't see a bottom-line benefit to
appealing to the mass-perception of coolness.