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thanks for your responses, everyone. i think Dennis gets the award for manifesting what i had in my head. unfortunately, i don't think a kyma system is in my future! *** NO MORE GEAR PURCHASES THIS YEAR...right, Cliff? :) seeya, rich >Interesting that you should mention this. > >I have Kyma loop structure that I call a "Fragmenter" that does pretty >much >what you describe. It works a little bit differently due to the internals >of Kyma. For example, the subdivided loop implicitly multiplies to length >of the master loop due to the way slave loops are synced to master loops. >Also, you can adjust the Fragmenter structure however you like. The most >fun seems to be with a random select of the particular fragement to play. >So after n repeats, a different fragment is looped. > >With one Fragmenter, it's fun to experiment with rhythms. Say that my >original pattern of <Do Re Me Fa> consists of four variations of a groove, >then the Fragmenter with randomizing selections plays a constantly >shifting >pattern. For real fun, I tried two Fragmenters, one is a "master" >Fragmenter and the other is slaved to it. The master is in the left and >the >slave Fragmenter is in the right channel. I played a different drum into >the master and slave, each with a pattern of variations. Then sit back >and >listen! It sounds like two drummers playing variations back and forth. >Less is definitely more. Simpler patterns produce a more cohesive sound. > >With one Fragmenter, I tried looping spoken word. A good phrase is >something like, "This is a test, Is it not? ----". I spoke the words >equally spaced with a rest at the end. On playback, you hear new >sentences, >some of which is nonsense of course. But you do hear things like, "Is it >a >test. This is not? ---- A test. --- This is not? a test. Test. Test. >This is a test. --- A test this is not?" etc. > >I saw the Fragmenter as a step to something I call a Fugue-ifier, which >you >can imagine what it would do. > >> Could this subdivision be done behind the scenes? > >The computation of the loop points is determined by the length of the >original loop. It takes one sample clock period to compute. I use a 44.1 >Khz sample rate so the subdivision takes about (1 / 44100) or about >0.0000227 seconds to setup. > >>How long would it take before you could access it? > >Nearly instantantly. > >> Could you subdivide and multiply all 4 subdivision elements? > >Do you mean fragment the fragments? Interesting idea. > >> Then, could you switch between those subdivided loops in real time >> while the original loop is playing? > >No problem. The loops switching occurs at the end of each loop. With >some >effort it could occur immediately but I don't think that would sounds as >good. > >Dennis Leas >------------------- >dennis@mdbs.com