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Re: loop structure idea



I think I just saw a flying monkey outside my window..............  Cliff

----- Original Message -----
From: "rich" <rich@nuvisionsca.com>
To: <Loopers-Delight@loopers-delight.com>
Sent: Monday, April 23, 2001 11:15 AM
Subject: Re: loop structure idea


> thanks for your responses, everyone.
>
> i think Dennis gets the award for manifesting what i had in my head.
>
> unfortunately, i don't think a kyma system is in my future!
>
> *** NO MORE GEAR PURCHASES THIS YEAR...right, Cliff?  :)
>
> seeya,
>
>
> rich
>
>
>
>
>
>
> >Interesting that you should mention this.
> >
> >I have Kyma loop structure that I call a "Fragmenter" that does pretty
much
> >what you describe.  It works a little bit differently due to the
internals
> >of Kyma.  For example, the subdivided loop implicitly multiplies to
length
> >of the master loop due to the way slave loops are synced to master 
>loops.
> >Also, you can adjust the Fragmenter structure however you like.  The 
>most
> >fun seems to be with a random select of the particular fragement to 
>play.
> >So after n repeats, a different fragment is looped.
> >
> >With one Fragmenter, it's fun to experiment with rhythms.  Say that my
> >original pattern of <Do Re Me Fa> consists of four variations of a
groove,
> >then the Fragmenter with randomizing selections plays a constantly
shifting
> >pattern.  For real fun, I tried two Fragmenters, one is a "master"
> >Fragmenter and the other is slaved to it.  The master is in the left and
the
> >slave Fragmenter is in the right channel.  I played a different drum 
>into
> >the master and slave, each with a pattern of variations.  Then sit back
and
> >listen!  It sounds like two drummers playing variations back and forth.
> >Less is definitely more.  Simpler patterns produce a more cohesive 
>sound.
> >
> >With one Fragmenter, I tried looping spoken word.  A good phrase is
> >something like, "This is a test,  Is it not? ----".  I spoke the words
> >equally spaced with a rest at the end.  On playback, you hear new
sentences,
> >some of which is nonsense of course.  But you do hear things like, "Is 
>it
a
> >test.  This is not? ---- A test. ---  This is not? a test.  Test. Test.
> >This is a test. --- A test this is not?" etc.
> >
> >I saw the Fragmenter as a step to something I call a Fugue-ifier,  which
you
> >can imagine what it would do.
> >
> >>  Could this subdivision be done behind the scenes?
> >
> >The computation of the loop points is determined by the length of the
> >original loop.  It takes one sample clock period to compute.  I use a
44.1
> >Khz sample rate so the subdivision takes about (1 / 44100) or about
> >0.0000227 seconds to setup.
> >
> >>How long would it take before you could access it?
> >
> >Nearly instantantly.
> >
> >>  Could you subdivide and multiply all 4 subdivision elements?
> >
> >Do you mean fragment the fragments?  Interesting idea.
> >
> >>  Then, could you switch between those subdivided loops in real time
> >>  while the original loop is playing?
> >
> >No problem.  The loops switching occurs at the end of each loop.  With
some
> >effort it could occur immediately but I don't think that would sounds as
> >good.
> >
> >Dennis Leas
> >-------------------
> >dennis@mdbs.com
>