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Fascinating thread. I've been planning a PC-based audio strategy since the Intel core2 processors have become available. Makes sense on paper. One compute platform (hw and OS), and huge variety of audio s/w possibilities. But I'm finding that all the s/w choices, strategies etc make the learning curves much higher. And s/w isn't always all that inexpensive when you consider the 'upgrade costs'. Hand or foot controls (midi) add another level of complexity - vs turning a dial or punching a button on a hardware processor. Then there is the vulnerability of computer-based audio. I personally have not had any problems, but then I'm not using it as a mobile , or live , rig yet. There can also be plenty of buggy problems with complex hardware rigs and cables, ground loops, etc. So, are computer-based systems practical yet? Perhaps some of each so there is not total dependency on one or the other. Maybe a poll on this topic would be interesting. What do you think? -Qua