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Cool stuff Michael! Is there going to be any way to have a new track asynchronous to the master loop? Also, something to consider: the ability to change which track is the master loop, allowing for continuous performance. -Myke On 2011-03-02, at 12:39 PM, Michael Tyson wrote: > Me again! Finally, I've put together something resembling a demo: >http://www.youtube.com/watch?v=NaFI7wzvrog > > I haven't shown everything yet (one big feature that I'll do another >demo with soon is merging by dragging from one track to another), but it >gives an idea of what I'm up to. > > What do you think? > > The next thing I'm trying to decide is quantized events: > > - One-finger tap in the middle of a track punches in straight away > - If you do a 2-finger tap *after* a 1-finger tap (that is, 2-finger tap >while recording), anywhere on screen, it schedules a quantized punch-out, >based on 1 cycle of the master clock length. > - A 2-finger tap gesture from a non-recording state begins a quantized >punch in, followed by a quantized punch out. > - A menu item (access menu by holding track) lets you set the auto-punch >duration, from 1x the master loop, to multiples of that, or fractions of >that (as in, 1x, 2x, 3x, 4x, etc, in one direction, and 1/2, 1/3, 1/4, >1/5, 1/6, etc. in the other direction). > > I'd love to hear anyone's thoughts on it. > > Also, I'd love any feedback on those thoughts about editing the master >track duration: The master track length is set by the first loop, and is >displayed visually along the bar at the bottom, like ruler tick marks. >Pinch to adjust the length - that is, multiply it out, or divide it up. >Or drag a track to the bar at the bottom to have the master clock sync to >that track. > > Cheers =) > Michael >