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Re: Looper developer looking for opinions on some interface questions



Cool stuff Michael!

Is there going to be any way to have a new track asynchronous to the 
master loop?

Also, something to consider: the ability to change which track is the 
master loop, allowing for continuous performance.

-Myke





On 2011-03-02, at 12:39 PM, Michael Tyson wrote:

> Me again!  Finally, I've put together something resembling a demo: 
>http://www.youtube.com/watch?v=NaFI7wzvrog
> 
> I haven't shown everything yet (one big feature that I'll do another 
>demo with soon is merging by dragging from one track to another), but it 
>gives an idea of what I'm up to.
> 
> What do you think?
> 
> The next thing I'm trying to decide is quantized events:
> 
> - One-finger tap in the middle of a track punches in straight away
> - If you do a 2-finger tap *after* a 1-finger tap (that is, 2-finger tap 
>while recording), anywhere on screen, it schedules a quantized punch-out, 
>based on 1 cycle of the master clock length.
> - A 2-finger tap gesture from a non-recording state begins a quantized 
>punch in, followed by a quantized punch out.
> - A menu item (access menu by holding track) lets you set the auto-punch 
>duration, from 1x the master loop, to multiples of that, or fractions of 
>that (as in, 1x, 2x, 3x, 4x, etc, in one direction, and 1/2, 1/3, 1/4, 
>1/5, 1/6, etc. in the other direction).
> 
> I'd love to hear anyone's thoughts on it.
> 
> Also, I'd love any feedback on those thoughts about editing the master 
>track duration:  The master track length is set by the first loop, and is 
>displayed visually along the bar at the bottom, like ruler tick marks.  
>Pinch to adjust the length - that is, multiply it out, or divide it up.  
>Or drag a track to the bar at the bottom to have the master clock sync to 
>that track.
> 
> Cheers =)
> Michael
>