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I've been in lots of exchanges with Mike Nelson about how to implement Record into Stack. The problem on the Boomerang is that the function buttons distinguish between a tap and a hold and hence one can't just talk about "hitting stack" if you want to do so with any degree of precision. On the other hand, there are a range of other options that could potentially be used. For example, invoking stack and then picking an empty loop button could start recording into that loop and would go into stack when hitting the button again to end recording. (Actually, what I really want here is: End Tap (down) -> Close the loop, stack at 0% decay (feedback = 100% for everyone else) End Tap (up - short press) -> Stack at current decay rate End Tap (up - long press) -> Play That way you can get the equivalent of EDP safe mode for capturing things like delay trails or go into a steady layering. As I recall, the behavior this ends up breaking is tied to some special logic when Stack and Erase are on the same button. I personally think that tradeoff is probably worth it. For loopers in general, the other behavior I have been thinking would be nice while trying to limit the number of extra buttons is to say that a long press while going into stack/overdub would mean multiply and the next tap would take one into stack/overdub and thence to play. (This doesn't really work on the Boomerang in serial style because of the dual function buttons.) Mark