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Re: What are the looper features that manufacturers are stupid to leave out?

Matt Davignon wrote:
A source of amusement for me is that every few months, a discussion
comes up on this list along the lines of "what are the features you
think no looper should be without". Within a few emails, we have specs
for a looper that has so many necessary "basic features" that it would
cost more than $1,000, and would be very complex to operate.

yes, too easy to get carried away...but not everyone missed the point.

In the end, I think I like the idea of creating one line of devices
for simpletons like myself, who mostly want a long looping time,
feedback control, reverse/half speed and a simple, intuitive

that's more like it.
...but there's also those unglamorous features like stop/start
and not having to go through some complex sequence to re-record a loop.

If you gave me the ability to pitch bend the loop like a
tape machine, and I'll be as happy as a pig in shit. (Perhaps even

see, it's just too tempting to ask for the feature you know is
a specialist requirement.

Then one could create a second line of devices for the feature hounds.
That could have the multiplies, divides, midi syncs, multiple loops,
undo, fraction replaces, etc for the folks who want all the bells and

I'd put Multiply into the "essential" category(unless multiple loops
are available). ...and I'm kind of thinking you would too if you'd played around with it.