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> When you say parallel loop, do you mean a new buffer? When > Mobius overdubs, isn't it just creating a new buffer along side the > first one? Sort of. A layer is basically a buffer, it is the management of this collection of buffers to make it look to the UI as just one loop with a scrollable history that is hard. > I take it it is not replacing the original buffer and creating > a new one with both old and new material, otherwise you would not > be able to undo. In Mobius, the previous layer is continually being copied into the next layer, with feedback applied, and merged with live audio. So yes, it is "creating a new one with both old and new material" but it is also not replacing the previous buffer. This is what gives you a layer history. KH: Ah yes. That is what I thought. I guess in my max looper, everything is transparent, so I don't have layers, etc. All these are "constructs" that I would have to build with manipulations of individual buffers....which is exactly what you have done to create an easy to use UI, rather than a programming nightmare for the user....well, one man's nightmare can be another's dream, I guess. Unlike phrase samplers that take the "autonomous parallel loops" approach, there is no limit to the size of the layer history other than memory. The other problem with parallel loops is that once you have more than 20 or 30 of them the cost of merging them at runtime starts to become significant and the CPU spikes. KH: Aren't we just talking about different ways to manage buffers? Wouldn't a software phrase sampler that creates autonomous parallel loops just be a limitation of the programmer and how he/she manages the buffers, rather than an inherent difference in the underlying architecture? If it all boils downs to buffers in software loopers, then it seems what makes one different than the other is how the buffers are managed, duplicated, created, etc. Kris